Steal a Brainrot Script
Steal a Brainrot is a hilarious and chaotic Roblox game that has gained massive popularity in 2025. In this game, players collect and steal brains from one another while trying to stay ahead of opponents. The fun lies in the unpredictable nature of every match — full of pranks, chases, and clever outplays.

What Makes Steal a Brainrot Fun
The game’s appeal comes from its humor and unpredictability. Every round is different, and players never know what to expect next. It’s not just about collecting brains — it’s about tricking other players, forming quick alliances, and laughing through the chaos.
All Steal A Brainrot Working Script 2025
1. Steal a Brainrot MODDED Script NO KEY – Auto Lock, Easy Cash, Instant Steals
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/refs/heads/main/StealaBrainrotMOD", true))()2. Feronik Hub – Auto Lock, Instant Steal, Auto Buy, Auto Rebirth No Key
loadstring(game:HttpGet("https://raw.githubusercontent.com/Fenorik/FenorikHub/refs/heads/main/FenorikHubINIT.lua"))()3. Chilli Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/tienkhanh1/spicy/main/Chilli.lua"))()4. Tora Hub
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/refs/heads/main/StealaBrainrot"))()5. Steal a Brairot Script No Key
loadstring(game:HttpGet("https://raw.githubusercontent.com/Hamza3270308/Stealabrainrot/refs/heads/main/Laserhun.lua"))()6. Steal a Brainrot OP Script
loadstring(game:HttpGet("https://pastebin.com/raw/mccy77qw"))()7. Steal a Brainrot OP Script Keyless
loadstring(game:HttpGet("https://pastefy.app/Zk7UIkDN/raw"))()8. Steal a Brainrot Roblox Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/refs/heads/main/StealaBrainrot", true))()9. Instant Steal, Infinity Jump, Instant Proximity
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/dc577b2b3c287a1c4b5c342317bb13c3.lua"))()10. Steal a Brainrot Polaris Script (15 Features)
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/d7be76c234d46ce6770101fded39760c.lua"))()11. OP Script: Lock Base, Auto Sell
loadstring(game:HttpGet('https://raw.githubusercontent.com/Silentoffa/nullptr/refs/heads/main/hub'))()12. No Key, Easy Cash, Lock, Steal
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/StealaBrainrot"))()
--run the script only when you're near your own plot13. QuantumPulsar X – Auto Steal, Auto Buy, Auto Sell
loadstring(game:HttpGet("https://raw.githubusercontent.com/Estevansit0/KJJK/refs/heads/main/PusarX-loader.lua"))()14. BRAIN ROTTTT
loadstring(game:HttpGet('https://raw.githubusercontent.com/checkurasshole/Script/refs/heads/main/IQ'))();15. Legend Hub Hack – Auto Lock Base
loadstring(game:HttpGet("https://scripts.city/LegendHub.lua"))()16. Ghost Hub – Steal, Lock Base, NoClip, Instant Take
loadstring(game:HttpGet("https://raw.githubusercontent.com/Akbar123s/Script-Roblox-/refs/heads/main/Script%20Brainrot%20New"))()17. Roblox Scripts Auto Collect, Auto Buy
loadstring(game:HttpGet("https://raw.githubusercontent.com/forkT3/Steal-a-Brianrot/main/Steal-A-Brianrot.lua"))()18. Auto Lock, Collect Cash, Dupe Money, and Steal Script GUI
loadstring(game:HttpGet("https://raw.githubusercontent.com/Hamza3270308/Stealabrainrot/refs/heads/main/StealScript.lua", true))()19. Laserhun’s Script (Auto Collection)
loadstring(game:HttpGet("https://raw.githubusercontent.com/Hamza3270308/Stealabrainrot/refs/heads/main/StealScript.lua", true))()20. Steal a Brainrot Script Helper
-- bypass anticheat script
local str = game:HttpGet("https://rawscripts.net/raw/Steal-a-Brainrot-Anti-Kick-Bypass-41960")
loadstring(str)()
local localplr = game.Players.LocalPlayer
getgenv().deletewhendupefound = true
local on = true
local lib = loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Lib-18698"))()
lib.makelib("Steal a Brainrot (2AreYouMental110, Too overpowered?)")
local tableofconnections = {}
local posgoto = nil
local sbase = false
local sbox = Instance.new("SelectionBox")
local gotobase = nil
sbox.Parent = game.CoreGui
local lastcfr = nil
local gotoplace = nil
local main = lib.maketab("Main")
local autosteal = false
lib.makelabel("This game has VERY good anticheat! However, you can just click on the base you wanna go to (toggle select base) and then click goto base!",main)
lib.makelabel("Make sure to turn on Auto Steal before stealing their pets!",main)
lib.maketoggle("Auto Steal (turn on before stealing, needs to wait a little to avoid anticheat)",main,function(bool)
    autosteal = bool
end)
local pbt = false
local donetools = {}
lib.maketoggle("Spam Tools",main,function(bool)
    pbt = bool
end)
local antiragdoll = false
lib.maketoggle("Anti Ragdoll/Freeze",main,function(bool)
    antiragdoll = bool
end)
lib.makelabel("",main)
table.insert(tableofconnections,workspace.ChildAdded:Connect(function(c)
    if c:IsA("Model") and c:FindFirstChild("RootPart") and c.RootPart:FindFirstChildWhichIsA("WeldConstraint") and c.RootPart:FindFirstChildWhichIsA("WeldConstraint").Part0 == localplr.Character.HumanoidRootPart then
        task.wait(2.5)
        if c.Parent == workspace and autosteal then
            game.ReplicatedStorage.Packages.Net["RE/StealService/DeliverySteal"]:FireServer()
        end
    else
        local a = 0
        repeat
            a = a + 1
            if c:IsA("Model") and c:FindFirstChild("RootPart") and c.RootPart:FindFirstChildWhichIsA("WeldConstraint") and c.RootPart:FindFirstChildWhichIsA("WeldConstraint").Part0 == localplr.Character.HumanoidRootPart then
                task.wait(2.5)
                if c.Parent == workspace and autosteal then
                    game.ReplicatedStorage.Packages.Net["RE/StealService/DeliverySteal"]:FireServer()
                end
                break
            end
            task.wait(.05)
        until a > 10
    end
end))
lib.maketoggle("Select Base",main,function(bool)
    sbase = bool
    if sbase then
        sbox.Transparency = 0
    else
        sbox.Transparency = 1
    end
end)
local notusing = true
lib.makebutton("Goto Base (WILL OOF YOU)",main,function()
    if gotobase and notusing then
        notusing = false
        pcall(function()
            gotoplace = gotobase.AnimalPodiums["1"]:GetPivot()+Vector3.new(0,3.5,0)
            localplr.Character.Humanoid.Health = -1
            task.wait(3.5)
            gotoplace = nil
        end)
        notusing = true
    end
end)
lib.makebutton("Goto Base (Second Floor, WILL OOF YOU)",main,function()
    if gotobase and notusing then
        notusing = false
        pcall(function()
            gotoplace = gotobase.AnimalPodiums["11"]:GetPivot()+Vector3.new(0,3.5,0)
            localplr.Character.Humanoid.Health = -1
            task.wait(3.5)
            gotoplace = nil
        end)
        notusing = true
    end
end)
lib.makelabel("",main)
local ipp = false
local pp = {} -- no dont joke about this is "proximity prompts"
function dop(p)
    if p.Base.Spawn.PromptAttachment:FindFirstChild("ProximityPrompt") then
        table.insert(pp,p.Base.Spawn.PromptAttachment.ProximityPrompt)
        if ipp then
            p.Base.Spawn.PromptAttachment.ProximityPrompt.HoldDuration = 0
        end
    end
    table.insert(tableofconnections,p.Base.Spawn.PromptAttachment.ChildAdded:Connect(function(c)
        if c:IsA("ProximityPrompt") then
            table.insert(pp,c)
            if ipp then
                c.HoldDuration = 0
            end
        end
    end))
end
for i,v in pairs(workspace.Plots:GetChildren()) do
    if v:FindFirstChild("AnimalPodiums") then
        for i,v in pairs(v.AnimalPodiums:GetChildren()) do
            dop(v)
        end
        table.insert(tableofconnections,v.AnimalPodiums.ChildAdded:Connect(dop))
    end
end
lib.maketoggle("Instant Proximity Prompts",main,function(bool)
    ipp = bool
    if ipp then
        for i,v in pairs(pp) do
            v.HoldDuration = 0
        end
    end
end)
lib.makelabel("",main)
local jp = false
lib.maketoggle("Gravity (better)",main,function(bool)
	jp = bool
	localplr.Character.Humanoid.UseJumpPower = true
	if not jp then
		workspace.Gravity = 196.2
		localplr.Character.Humanoid.JumpPower = 50
	end
end)
lib.makelabel("",main)
lib.makebutton("Noclip Camera (look through invisible walls, by Infinite Yield)",main,function()
	local sc = (debug and debug.setconstant) or setconstant
	local gc = (debug and debug.getconstants) or getconstants
	if not sc or not getgc or not gc then
		print('Incompatible Exploit', 'Your exploit does not support this command (missing setconstant or getconstants or getgc)')
	end
	local pop = localplr.PlayerScripts.PlayerModule.CameraModule.ZoomController.Popper
	for _, v in pairs(getgc()) do
		if type(v) == 'function' and getfenv(v).script == pop then
			for i, v1 in pairs(gc(v)) do
				if tonumber(v1) == .25 then
					sc(v, i, 0)
				elseif tonumber(v1) == 0 then
					sc(v, i, .25)
				end
			end
		end
	end
end)
local mouse = localplr:GetMouse()
local loopclickpart = Instance.new("Part")
loopclickpart.Anchored = true
loopclickpart.CanCollide = false
loopclickpart.Color = Color3.fromRGB(0,255,0)
loopclickpart.Shape = Enum.PartType.Ball
loopclickpart.Size = Vector3.new(2,2,2)
loopclickpart.Transparency = 1
loopclickpart.Material = Enum.Material.SmoothPlastic
loopclickpart.Parent = workspace
local loopclick = false
lib.maketoggle("Select Click Position",main,function(bool)
    loopclick = bool
end)
table.insert(tableofconnections,mouse.Button1Down:Connect(function()
    if loopclick then
        local hit = CFrame.new(mouse.hit.Position)
        if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
            hit = hit + Vector3.new(0,game.Players.LocalPlayer.Character.HumanoidRootPart.Size.Y*1.5,0)
            loopclickpart.CFrame = hit
            loopclickpart.Transparency = 0
            posgoto = hit
        end
    elseif sbase and mouse.Target then
        gotobase = nil
        for i,v in pairs(workspace.Plots:GetChildren()) do
            if mouse.Target:IsDescendantOf(v) then
                gotobase = v
            end
        end
        if gotobase then
            sbox.Adornee = gotobase
        end
    end
end))
local precentagetext = nil
local lgt = false
lib.maketoggle("Loop goto click position",main,function(bool)
    lgt = bool
    if posgoto and lgt then
        local pos = posgoto
        posgoto = nil
        loopclickpart.Transparency = 1
        local timebefore = tick()
        local posdiff = (game.Players.LocalPlayer.Character:GetPivot().Position - pos.Position).Magnitude
        repeat
            task.wait()
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
			lib.updatelabel(tostring(math.round(timebefore+(posdiff/12) - tick())).." Seconds Left",precentagetext)
        until not lgt -- fastest is inf but like
    end
end)
precentagetext = lib.makelabel("??? Seconds Left",main)
lib.maketextbox("Proximity Prompt Range",main,function(txt)
    for i,v in pairs(workspace.Plots:GetDescendants()) do
        if v:IsA("ProximityPrompt") then
            v.MaxActivationDistance = tonumber(txt)
        end
    end
end)
lib.makeslider("HipHeight (not effective)",main,1,100,function(n)
    localplr.Character.Humanoid.HipHeight = n
end)
lib.maketoggle("Show Hitboxes",main,function(bool)
    for i,v in pairs(workspace.Plots:GetChildren()) do
        if v:FindFirstChild("InvisibleWalls") then
            for i,v in pairs(v.InvisibleWalls:GetChildren()) do
                if v:FindFirstChild("Mesh") then
                    v.Mesh:Destroy()
                end
                v.Transparency = (bool and 0.5) or 1
            end
        end
        if v:FindFirstChild("LaserHitbox") then
            for i,v in pairs(v.LaserHitbox:GetChildren()) do
                if v:FindFirstChild("Mesh") then
                    v.Mesh:Destroy()
                end
                v.Transparency = (bool and 0.5) or 1
            end
        end
    end
end)
lib.maketoggle("Noclip Hitboxes (not effective)",main,function(bool)
    for i,v in pairs(workspace.Plots:GetChildren()) do
        if v:FindFirstChild("InvisibleWalls") then
            for i,v in pairs(v.InvisibleWalls:GetChildren()) do
                v.CanCollide = not bool
            end
        end
        if v:FindFirstChild("LaserHitbox") then
            for i,v in pairs(v.LaserHitbox:GetChildren()) do
                v.CanCollide = not bool
            end
        end
    end
end)
lib.makebutton("Tween To Base (not effective)",main,function()
    local base = nil
    for i,v in pairs(workspace.Plots:GetChildren()) do
        if v:FindFirstChild("YourBase",true) and v:FindFirstChild("YourBase",true).Enabled then
            base = v.DeliveryHitbox
        end
    end
    if base then
        local plrpos = localplr.Character.HumanoidRootPart.Position
        local tppos = (base.Position - Vector3.new(0,base.Position.Y,0)) + Vector3.new(0,plrpos.Y,0)
        game:GetService("TweenService"):Create(
            localplr.Character.HumanoidRootPart,
            TweenInfo.new((tppos - plrpos).Magnitude/localplr.Character.Humanoid.WalkSpeed,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),
            {CFrame = CFrame.new(tppos) * (localplr.Character.HumanoidRootPart.CFrame - plrpos),Velocity = Vector3.new(0,0,0)}
        ):Play()
    end
end)
local tptb = false
lib.maketoggle("TP To Base (not effective)",main,function(bool)
    tptb = bool
    local base = nil
    for i,v in pairs(workspace.Plots:GetChildren()) do
        if v:FindFirstChild("YourBase",true) and v:FindFirstChild("YourBase",true).Enabled then
            base = v.DeliveryHitbox
        end
    end
	while tptb do
		task.wait()
		if base then
			local plrpos = localplr.Character.HumanoidRootPart.Position
			local tppos = (base.Position - Vector3.new(0,base.Position.Y,0)) + Vector3.new(0,plrpos.Y,0)
			localplr.Character.HumanoidRootPart.CFrame = CFrame.new(tppos)
		end
	end
end)
local antitp = false
lib.maketoggle("Anti Teleport (not effective)",main,function(bool)
    antitp = bool
end)
function dotool(tool)
	if tool:IsA("Tool") and not donetools[tool] then
		donetools[tool] = true
		coroutine.wrap(function()
			while on do
				task.wait()
				pcall(function()
					if pbt and (tool.Parent == localplr.Character or tool.Parent == localplr.Backpack) then
						tool.Parent = localplr.Character
						tool:Activate()
					end
				end)
			end
		end)()
	elseif tool:IsA("BasePart") then
		table.insert(tableofconnections,tool:GetPropertyChangedSignal("Anchored"):Connect(function()
			if tool.Anchored and antiragdoll then
				tool.Anchored = false
			end
		end))
		table.insert(tableofconnections,tool.ChildAdded:Connect(function(c)
			if c and (c:IsA("BallSocketConstraint") or c.Name == "Attachment" or v:IsA("HingeConstraint")) and c and c.Parent then
				c:Destroy()
				if tool.Parent and tool.Parent:FindFirstChild("Head") and tool.Parent.Head:FindFirstChild("Neck") then
					tool.Parent.Head.Neck.Enabled = true
				end
				if tool.Parent and tool.Parent:FindFirstChild("HumanoidRootPart") then
					tool.Parent.HumanoidRootPart.CanCollide = true
				end
				for i,v in pairs(tool:GetChildren()) do
					if v:IsA("Motor6D") and v.Name ~= "Attachment" then
						v.Enabled = true
					end
				end
				for i=1,10 do
					task.wait()
					tool.Velocity = Vector3.new(0,0,0)
				end
			end
		end))
	elseif tool:IsA("Humanoid") then
		table.insert(tableofconnections,tool.StateChanged:Connect(function()
			if antiragdoll and (tool:GetState() == Enum.HumanoidStateType.Physics or tool:GetState() == Enum.HumanoidStateType.Ragdoll) then
				tool:ChangeState(Enum.HumanoidStateType.GettingUp)
			end
		end))
	end
end
function dochar(c)
	table.insert(tableofconnections,c.ChildAdded:Connect(function(v)
		dotool(v)
	end))
	for i,v in pairs(c:GetChildren()) do
		dotool(v)
	end
end
table.insert(tableofconnections,localplr.CharacterAdded:Connect(dochar))
dochar(localplr.Character)
coroutine.wrap(function()
    while on do
		local s,e = pcall(function()
			lastcfr = localplr.Character.HumanoidRootPart.CFrame
			task.wait()
			if antitp and not lgt and lastcfr and (localplr.Character.HumanoidRootPart.Position - lastcfr.Position).Magnitude > 1 then
				localplr.Character.HumanoidRootPart.CFrame = lastcfr
			end
			if jp then
				workspace.Gravity = 50
				localplr.Character.Humanoid.UseJumpPower = true
				localplr.Character.Humanoid.JumpPower = 100
			end
			if gotoplace then
			    localplr.Character.HumanoidRootPart.CFrame = gotoplace
			end
		end)
		if not s then print(e) end
    end
end)()
lib.ondestroyedfunc = function()
    lgt = false
    loopclickpart:Destroy()
    for i,v in pairs(tableofconnections) do
        v:Disconnect()
    end
    local bool = false
    for i,v in pairs(workspace.Plots:GetChildren()) do
        if v:FindFirstChild("InvisibleWalls") then
            for i,v in pairs(v.InvisibleWalls:GetChildren()) do
                v.Transparency = (bool and 0.5) or 1
                v.CanCollide = not bool
            end
        end
        if v:FindFirstChild("LaserHitbox") then
            for i,v in pairs(v.LaserHitbox:GetChildren()) do
                v.Transparency = (bool and 0.5) or 1
                v.CanCollide = not bool
            end
        end
    end
	pbt = false
	on = false
	tptb = false
	antiragdoll = false
	loopclickpart:Destroy()
	sbox:Destroy()
endGameplay Overview
In Steal a Brainrot, players roam the map searching for brains while defending their own stash. You can win by collecting the most brains or surviving the longest. The maps are filled with hiding spots, obstacles, and surprises that make each session exciting and competitive.
How to Improve in Steal a Brainrot
To play better, focus on learning the map layouts and understanding where most players gather. Timing is crucial — stealing brains at the right moment can change the entire match. Practice dodging, sneaking, and using clever movement to outsmart your opponents.
Tips for Success
- Stay Alert: Always keep an eye on your surroundings.
- Use Strategy: Don’t rush blindly; wait for the perfect moment.
- Play with Friends: Teaming up can make the game even more fun.
- Experiment: Try different playstyles until you find what suits you best.
Community and Events
The game has an active community that frequently hosts events, tournaments, and challenges. Many players share their funniest clips and strategies on platforms like Discord, YouTube, and Reddit. Joining these communities is a great way to meet other players and learn new tricks.
Staying Safe While Playing
It’s important to play fairly and avoid any third-party tools or unauthorized programs. Using them can risk your account or harm your device. Always download and play directly from Roblox’s official platform to stay protected.
Reporting Issues
If you encounter bugs or unfair gameplay, use the in-game report feature to alert the developers. The team behind Steal a Brainrot actively works to improve the experience and keep the game balanced for all players.
Fun Alternatives
If you enjoy the funny chaos of Steal a Brainrot, try joining community-made modes or challenges. You can also create custom roleplay scenarios with friends, turning ordinary matches into creative mini-games that keep things exciting.
Final Thoughts
Steal a Brainrot stands out as one of Roblox’s most entertaining and unpredictable games. Its mix of humor, competition, and community interaction keeps players coming back for more. Whether you’re playing to win or just to laugh with friends, the game delivers endless fun without the need for shortcuts or cheats.

 
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